Gaming the Classroom: Strategies to Promote Active-Learning in the STEM Classroom
Event Start:
2020-02-06T16:00:00
Event End:
2020-02-06T17:00:00
Event Information:
For more than two decades members of the Center for Astronomy Education (CAE) have been researching how we can best support students’ learning in a wide variety of STEM disciplines and courses. From hierarchal sequencing of clicker questions, to student-generated representation tasks, to collaborative tutorial activities – we have been developing instructional strategies that can unpack difficult topics and deeply engage leaners in classes from 25 to 700 students. From a gaming perspective, we have been investigating how to foster Enticement, Mystery, Action, Ri
Event Location:
Hennings 201
Speaker:
Ed Prather (Artizona)
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Event Start:
2020-02-06T16:00:00
Event End:
2020-02-06T17:00:00
Gaming the Classroom: Strategies to Promote Active-Learning in the STEM Classroom
Event Information:
For more than two decades members of the Center for Astronomy Education (CAE) have been researching how we can best support students’ learning in a wide variety of STEM disciplines and courses. From hierarchal sequencing of clicker questions, to student-generated representation tasks, to collaborative tutorial activities – we have been developing instructional strategies that can unpack difficult topics and deeply engage leaners in classes from 25 to 700 students. From a gaming perspective, we have been investigating how to foster Enticement, Mystery, Action, Ri
Event Location:
Hennings 201