Gaming the Classroom: Strategies to Promote Active-Learning in the STEM Classroom

Event Start:
2020-02-06T16:00:00
Event End:
2020-02-06T17:00:00
Event Information:

For more than two decades members of the Center for Astronomy Education (CAE) have been researching how we can best support students’ learning in a wide variety of STEM disciplines and courses.  From hierarchal sequencing of clicker questions, to student-generated representation tasks, to collaborative tutorial activities – we have been developing instructional strategies that can unpack difficult topics and deeply engage leaners in classes from 25 to 700 students.  From a gaming perspective, we have been investigating how to foster Enticement, Mystery, Action, Ri

Event Location:
Hennings 201
Speaker:
Ed Prather (Artizona)
Related Upcoming Events:
Add to Calendar Event Start: 2020-02-06T16:00:00 Event End: 2020-02-06T17:00:00 Gaming the Classroom: Strategies to Promote Active-Learning in the STEM Classroom Event Information: For more than two decades members of the Center for Astronomy Education (CAE) have been researching how we can best support students’ learning in a wide variety of STEM disciplines and courses.  From hierarchal sequencing of clicker questions, to student-generated representation tasks, to collaborative tutorial activities – we have been developing instructional strategies that can unpack difficult topics and deeply engage leaners in classes from 25 to 700 students.  From a gaming perspective, we have been investigating how to foster Enticement, Mystery, Action, Ri Event Location: Hennings 201

Source URL: https://phas.ubc.ca/gaming-classroom-strategies-promote-active-learning-stem-classroom